DITL_604.txt Items: (3 entries) 0: Bounds: x1=230, y1=70, x2=357, y2=90 Type: 4 Info: 'Wiederherstellen' 1: Bounds: x1=30, y1=70, x2=214, y2=90 Type: 4 Info: 'Einstellungen beibehalten' 2: Bounds: x1=60, y1=10, x2=353, y2=59 Type: -120 Info: 'Bub & Bob verŠnderte Ihre Monitoreinstellungen. Wollen Sie die Einstellungen wiederherstellen?' DITL_603.txt Items: (6 entries) 0: Bounds: x1=25, y1=130, x2=285, y2=150 Type: 4 Info: '256 Farben und 640x480 Punkte' 1: Bounds: x1=25, y1=160, x2=285, y2=180 Type: 4 Info: 'Nur auf 256 Farben stellen' 2: Bounds: x1=25, y1=190, x2=285, y2=210 Type: 4 Info: 'Beenden' 3: Bounds: x1=110, y1=90, x2=289, y2=109 Type: 5 Info: 'Nicht mehr nachfragen' 4: Bounds: x1=70, y1=10, x2=299, y2=89 Type: -120 Info: 'Bub & Bob benštigt 256 Farben. Es lŠuft am besten in der Bildschirm- auflšsung 640x480. Mšchten Sie entsprechende Einstellungen vor- nehmen?' 5: Bounds: x1=20, y1=10, x2=52, y2=42 Type: -96 Info: '' DITL_602.txt Items: (2 entries) 0: Bounds: x1=170, y1=80, x2=238, y2=100 Type: 4 Info: 'Beenden' 1: Bounds: x1=60, y1=10, x2=244, y2=79 Type: -120 Info: 'Bub & Bob benštigt 256 Farben. Ihr Bildschirm unterstŸtzt dies leider nicht.' DITL_601.txt Items: (5 entries) 0: Bounds: x1=150, y1=120, x2=310, y2=140 Type: 4 Info: 'Auf 256 Farben stellen' 1: Bounds: x1=70, y1=120, x2=138, y2=140 Type: 4 Info: 'Beenden' 2: Bounds: x1=80, y1=10, x2=300, y2=76 Type: -120 Info: 'Bub & Bob benštigt 256 Farben auf dem Hauptbildschirm! Wollen Sie die Farbtiefe umstellen und das Spiel starten?' 3: Bounds: x1=80, y1=90, x2=296, y2=110 Type: 5 Info: 'Nicht mehr nachfragen' 4: Bounds: x1=10, y1=10, x2=42, y2=42 Type: -96 Info: '' DITL_600.txt Items: (3 entries) 0: Bounds: x1=200, y1=80, x2=430, y2=100 Type: 4 Info: 'Alte Farbtiefe wiederherstellen' 1: Bounds: x1=20, y1=80, x2=170, y2=100 Type: 4 Info: '256 Farben behalten' 2: Bounds: x1=70, y1=10, x2=360, y2=78 Type: -120 Info: 'Bub & Bob stellte ihren Hauptbildschirm auf 256 Farben. Wollen Sie wieder die alte Farbtiefe einstellen?' DITL_504.txt Items: (3 entries) 0: Bounds: x1=240, y1=90, x2=360, y2=110 Type: 4 Info: 'Switch back' 1: Bounds: x1=90, y1=90, x2=217, y2=110 Type: 4 Info: 'Don't switch back' 2: Bounds: x1=60, y1=10, x2=350, y2=65 Type: -120 Info: 'Before launching Bub & Bob your screen settings changed! Do you want to switch back to the old settings before quitting?' DITL_503.txt Items: (6 entries) 0: Bounds: x1=20, y1=130, x2=280, y2=150 Type: 4 Info: '256 colors and resolution change' 1: Bounds: x1=20, y1=160, x2=280, y2=180 Type: 4 Info: 'Switch to 256 colors only' 2: Bounds: x1=20, y1=190, x2=280, y2=210 Type: 4 Info: 'Quit' 3: Bounds: x1=60, y1=90, x2=193, y2=110 Type: 5 Info: 'Don't ask again' 4: Bounds: x1=60, y1=10, x2=286, y2=76 Type: -120 Info: 'Bub & Bob needs 256 colors on the screen! It runs best with a monitor resolution of 640x480. Do you want to do these settings?' 5: Bounds: x1=10, y1=10, x2=42, y2=42 Type: -96 Info: '' DITL_502.txt Items: (2 entries) 0: Bounds: x1=180, y1=80, x2=238, y2=100 Type: 4 Info: 'Quit' 1: Bounds: x1=60, y1=10, x2=244, y2=79 Type: -120 Info: 'Bub & Bob needs 256 colors on one of your screens! Your configuration doesn't support this!' DITL_501.txt Items: (5 entries) 0: Bounds: x1=130, y1=130, x2=280, y2=150 Type: 4 Info: 'Switch to 256 colors' 1: Bounds: x1=50, y1=130, x2=108, y2=150 Type: 4 Info: 'Quit' 2: Bounds: x1=60, y1=10, x2=281, y2=78 Type: -120 Info: 'Bub & Bob needs 256 colors on the screen! Do you want to switch to 256 color mode and start the game?' 3: Bounds: x1=60, y1=80, x2=197, y2=100 Type: 5 Info: 'Don't ask again' 4: Bounds: x1=10, y1=10, x2=42, y2=42 Type: -96 Info: '' DITL_500.txt Items: (3 entries) 0: Bounds: x1=200, y1=80, x2=350, y2=100 Type: 4 Info: 'Switch to old mode' 1: Bounds: x1=70, y1=80, x2=170, y2=100 Type: 4 Info: 'Don't switch' 2: Bounds: x1=70, y1=10, x2=360, y2=65 Type: -120 Info: 'Before launching Bub & Bob your screen was not in 256 color mode! Do you want to switch it to the old mode before quitting?' DITL_247.txt Items: (7 entries) 0: Bounds: x1=270, y1=150, x2=328, y2=170 Type: 4 Info: 'OK' 1: Bounds: x1=170, y1=150, x2=250, y2=170 Type: 4 Info: 'Abbrechen' 2: Bounds: x1=20, y1=50, x2=245, y2=68 Type: 5 Info: 'Musik' 3: Bounds: x1=20, y1=70, x2=245, y2=88 Type: 5 Info: 'Sound' 4: Bounds: x1=20, y1=90, x2=334, y2=108 Type: 5 Info: 'Bildschirmauflšsung ohne Nachfrage Šndern' 5: Bounds: x1=20, y1=110, x2=245, y2=126 Type: 5 Info: 'Nur Farbtiefe Šndern' 6: Bounds: x1=111, y1=10, x2=240, y2=45 Type: -64 Info: '¢' DITL_246.txt Items: (4 entries) 0: Bounds: x1=60, y1=160, x2=230, y2=180 Type: 4 Info: 'Fortsetzen mit Spieler 1' 1: Bounds: x1=60, y1=130, x2=230, y2=150 Type: 4 Info: 'Fortsetzen mit Spieler 2' 2: Bounds: x1=60, y1=100, x2=230, y2=120 Type: 4 Info: 'Nicht fortsetzen' 3: Bounds: x1=70, y1=10, x2=268, y2=82 Type: -120 Info: 'Wollen Sie das Spiel von Level ^0 fortsetzen? Sie kšnnen Ihr Spiel noch ^1 Mal fortsetzen!' DITL_245.txt Items: (2 entries) 0: Bounds: x1=170, y1=120, x2=228, y2=140 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=238, y2=109 Type: -120 Info: 'Gratulation!!! Sie haben es geschafft! Sie kšnnen von nun an den Editor benutzen, um eigene Levels zu designen!' DITL_244.txt Items: (2 entries) 0: Bounds: x1=160, y1=100, x2=218, y2=120 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=222, y2=90 Type: -120 Info: 'Sie kšnnen ein einzelnes Level nur ausprobieren, wenn Sie registriert sind und alle Levels durchgespielt haben.' DITL_243.txt Items: (2 entries) 0: Bounds: x1=160, y1=100, x2=218, y2=120 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=215, y2=89 Type: -120 Info: 'Sie kšnnen den Editor nur benutzen, wenn Sie registriert sind und alle Levels durchgespielt haben.' DITL_242.txt Items: (2 entries) 0: Bounds: x1=160, y1=90, x2=218, y2=110 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=216, y2=80 Type: -120 Info: 'Wenn Sie nicht registriert sind, kšnnen Sie nur Levels 1-8 spielen!' DITL_241.txt Items: (2 entries) 0: Bounds: x1=160, y1=60, x2=218, y2=80 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=224, y2=47 Type: -120 Info: 'Sie haben einen falschen Code eingegeben!' DITL_240.txt Items: (2 entries) 0: Bounds: x1=160, y1=100, x2=218, y2=120 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=220, y2=82 Type: -120 Info: 'Registrierung erfolgreich! Sie kšnnen nun alle Levels spielen.' DITL_239.txt Items: (8 entries) 0: Bounds: x1=230, y1=290, x2=288, y2=310 Type: 4 Info: 'OK' 1: Bounds: x1=140, y1=290, x2=218, y2=310 Type: 4 Info: 'Abbrechen' 2: Bounds: x1=110, y1=60, x2=280, y2=76 Type: 16 Info: '' 3: Bounds: x1=180, y1=100, x2=280, y2=116 Type: 16 Info: '' 4: Bounds: x1=104, y1=10, x2=197, y2=27 Type: -120 Info: 'Registrierung' 5: Bounds: x1=20, y1=60, x2=97, y2=76 Type: -120 Info: 'Ihr Name:' 6: Bounds: x1=20, y1=140, x2=295, y2=275 Type: -120 Info: 'Sie bekommen ihren Code per Post oder Email wenn Sie sich registrieren lassen. Eine Registrierung kostet DM 30,-. Alles weitere lesen Sie bitte in der LiesMich-Datei nach. e-mail: mcsebi@kagi.com' 7: Bounds: x1=20, y1=100, x2=142, y2=117 Type: -120 Info: 'Ihr Code:' DITL_238.txt Items: (2 entries) 0: Bounds: x1=240, y1=80, x2=298, y2=100 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=303, y2=76 Type: -120 Info: 'Die Datei "^0" fehlt! Sie mu§ sich im selben Ordner wie das Programm befinden.' DITL_237.txt Items: (25 entries) 0: Bounds: x1=320, y1=230, x2=378, y2=250 Type: 4 Info: 'OK' 1: Bounds: x1=220, y1=230, x2=300, y2=250 Type: 4 Info: 'Abbrechen' 2: Bounds: x1=70, y1=110, x2=88, y2=128 Type: 6 Info: '' 3: Bounds: x1=100, y1=86, x2=118, y2=104 Type: 6 Info: '' 4: Bounds: x1=130, y1=110, x2=148, y2=128 Type: 6 Info: '' 5: Bounds: x1=130, y1=170, x2=148, y2=188 Type: 6 Info: '' 6: Bounds: x1=260, y1=110, x2=278, y2=128 Type: 6 Info: '' 7: Bounds: x1=290, y1=86, x2=308, y2=104 Type: 6 Info: '' 8: Bounds: x1=320, y1=110, x2=338, y2=128 Type: 6 Info: '' 9: Bounds: x1=320, y1=170, x2=338, y2=188 Type: 6 Info: '' 10: Bounds: x1=30, y1=110, x2=70, y2=126 Type: -120 Info: 'AR lf' 11: Bounds: x1=100, y1=66, x2=140, y2=82 Type: -120 Info: 'AR up' 12: Bounds: x1=150, y1=110, x2=190, y2=126 Type: -120 Info: 'AR rg' 13: Bounds: x1=150, y1=170, x2=190, y2=186 Type: -120 Info: 'AR dn' 14: Bounds: x1=220, y1=110, x2=260, y2=126 Type: -120 Info: 'AR lf' 15: Bounds: x1=290, y1=66, x2=330, y2=82 Type: -120 Info: 'AR up' 16: Bounds: x1=340, y1=110, x2=380, y2=126 Type: -120 Info: 'AR rg' 17: Bounds: x1=340, y1=170, x2=380, y2=186 Type: -120 Info: 'AR dn' 18: Bounds: x1=20, y1=50, x2=200, y2=80 Type: -121 Info: 'ä' 19: Bounds: x1=210, y1=50, x2=390, y2=80 Type: -121 Info: 'å' 20: Bounds: x1=92, y1=104, x2=124, y2=136 Type: -96 Info: '&' 21: Bounds: x1=92, y1=163, x2=124, y2=195 Type: -96 Info: '(' 22: Bounds: x1=282, y1=104, x2=314, y2=136 Type: -96 Info: ''' 23: Bounds: x1=282, y1=163, x2=314, y2=195 Type: -96 Info: 'W' 24: Bounds: x1=149, y1=10, x2=252, y2=25 Type: -120 Info: 'Tastaturbelegung' DITL_236.txt Items: (2 entries) 0: Bounds: x1=230, y1=70, x2=288, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=290, y2=63 Type: -120 Info: 'Bub & Bob lŠuft nur mit 256 Farben! Stelle wieder um auf 256 Farben!' DITL_233.txt Items: (2 entries) 0: Bounds: x1=230, y1=80, x2=288, y2=100 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=303, y2=76 Type: -120 Info: 'Die Level-Datei "^0" fehlt! Sie mu§ sich im selben Ordner wie das Programm befinden. WŠhlen Sie eine andere Leveldatei aus.' DITL_232.txt Items: (3 entries) 0: Bounds: x1=160, y1=90, x2=218, y2=110 Type: 4 Info: 'Lšschen' 1: Bounds: x1=60, y1=90, x2=138, y2=110 Type: 4 Info: 'Abbrechen' 2: Bounds: x1=70, y1=20, x2=228, y2=77 Type: -120 Info: 'Wollen Sie die Highscores wirklich lšschen?' DITL_231.txt Items: (4 entries) 0: Bounds: x1=129, y1=121, x2=187, y2=141 Type: 4 Info: 'OK' 1: Bounds: x1=42, y1=121, x2=120, y2=141 Type: 4 Info: 'Abbrechen' 2: Bounds: x1=50, y1=90, x2=125, y2=106 Type: 16 Info: 'Your name here' 3: Bounds: x1=16, y1=15, x2=203, y2=81 Type: -120 Info: 'Neue Highscore! Gratuliere, Spieler ^3 Bitte geben Sie Ihren Namen ein:' DITL_230.txt Items: (5 entries) 0: Bounds: x1=180, y1=90, x2=238, y2=110 Type: 4 Info: 'OK' 1: Bounds: x1=80, y1=90, x2=155, y2=110 Type: 4 Info: 'Abbrechen' 2: Bounds: x1=190, y1=50, x2=220, y2=66 Type: 16 Info: '01' 3: Bounds: x1=30, y1=50, x2=105, y2=66 Type: -120 Info: 'Level-Nr:' 4: Bounds: x1=20, y1=10, x2=233, y2=44 Type: -120 Info: 'Welches Level wollen Sie ausprobieren? (1 - 100) ' DITL_229.txt Items: (5 entries) 0: Bounds: x1=335, y1=340, x2=393, y2=360 Type: 4 Info: 'OK' 1: Bounds: x1=10, y1=80, x2=387, y2=196 Type: -120 Info: 'Version ^0 Geschrieben von Sebastian Wegner 1997 Werkzeuge: Code Warrior Pascal Sprite Animation Toolkit von Ingemar Ragnemalm' 2: Bounds: x1=10, y1=200, x2=398, y2=322 Type: -120 Info: ' Bitte registrieren Sie sich fŸr DM 30,- ($20). Mehr dazu in der LiesMich-Datei. Kontakt ansonsten via Email: mcsebi@kagi.com Meine Homepage: http://www.mcsebi.de' 3: Bounds: x1=15, y1=310, x2=388, y2=330 Type: -120 Info: '' 4: Bounds: x1=139, y1=20, x2=272, y2=104 Type: -64 Info: 'ˆ' DITL_228.txt Items: (28 entries) 0: Bounds: x1=520, y1=428, x2=600, y2=446 Type: 7 Info: 'ì' 1: Bounds: x1=412, y1=428, x2=472, y2=446 Type: 7 Info: 'í' 2: Bounds: x1=308, y1=428, x2=388, y2=446 Type: 7 Info: 'ï' 3: Bounds: x1=308, y1=404, x2=388, y2=422 Type: 7 Info: 'ð' 4: Bounds: x1=10, y1=400, x2=102, y2=440 Type: 7 Info: 'ü' 5: Bounds: x1=611, y1=9, x2=627, y2=36 Type: 7 Info: '‚' 6: Bounds: x1=574, y1=47, x2=622, y2=65 Type: 7 Info: 'ñ' 7: Bounds: x1=532, y1=140, x2=622, y2=156 Type: 7 Info: 'ò' 8: Bounds: x1=528, y1=76, x2=588, y2=116 Type: 7 Info: 'ç' 9: Bounds: x1=532, y1=212, x2=622, y2=228 Type: 7 Info: 'ô' 10: Bounds: x1=532, y1=244, x2=640, y2=264 Type: 7 Info: 'õ' 11: Bounds: x1=533, y1=312, x2=623, y2=330 Type: 7 Info: 'ö' 12: Bounds: x1=533, y1=332, x2=623, y2=350 Type: 7 Info: '÷' 13: Bounds: x1=533, y1=352, x2=623, y2=370 Type: 7 Info: 'ø' 14: Bounds: x1=533, y1=372, x2=623, y2=390 Type: 7 Info: 'ù' 15: Bounds: x1=584, y1=12, x2=604, y2=32 Type: -112 Info: '1' 16: Bounds: x1=544, y1=15, x2=575, y2=31 Type: -120 Info: 'Level:' 17: Bounds: x1=528, y1=292, x2=628, y2=312 Type: 7 Info: 'ê' 18: Bounds: x1=528, y1=196, x2=628, y2=216 Type: 7 Info: 'ë' 19: Bounds: x1=532, y1=160, x2=622, y2=184 Type: 7 Info: 'ó' 20: Bounds: x1=412, y1=404, x2=472, y2=422 Type: 7 Info: 'î' 21: Bounds: x1=528, y1=124, x2=600, y2=172 Type: 7 Info: 'ú' 22: Bounds: x1=557, y1=227, x2=589, y2=243 Type: -120 Info: 'oben' 23: Bounds: x1=568, y1=260, x2=622, y2=273 Type: -120 Info: 'hinein' 24: Bounds: x1=208, y1=404, x2=288, y2=422 Type: 7 Info: 'ý' 25: Bounds: x1=208, y1=428, x2=288, y2=446 Type: 7 Info: 'þ' 26: Bounds: x1=106, y1=428, x2=196, y2=446 Type: 7 Info: '' 27: Bounds: x1=106, y1=404, x2=196, y2=422 Type: 7 Info: 'ÿ' DITL_147.txt Items: (7 entries) 0: Bounds: x1=270, y1=150, x2=328, y2=170 Type: 4 Info: 'OK' 1: Bounds: x1=190, y1=150, x2=248, y2=170 Type: 4 Info: 'Cancel' 2: Bounds: x1=30, y1=50, x2=255, y2=68 Type: 5 Info: 'Music' 3: Bounds: x1=30, y1=70, x2=255, y2=88 Type: 5 Info: 'Sound' 4: Bounds: x1=30, y1=90, x2=255, y2=107 Type: 5 Info: 'Don't ask for resolution switch' 5: Bounds: x1=30, y1=110, x2=255, y2=126 Type: 5 Info: 'Switch only bit depth' 6: Bounds: x1=111, y1=10, x2=240, y2=45 Type: -64 Info: '¢' DITL_146.txt Items: (4 entries) 0: Bounds: x1=70, y1=160, x2=220, y2=180 Type: 4 Info: 'Continue with Player 1' 1: Bounds: x1=70, y1=130, x2=220, y2=150 Type: 4 Info: 'Continue with Player 2' 2: Bounds: x1=70, y1=100, x2=220, y2=120 Type: 4 Info: 'Don't continue' 3: Bounds: x1=70, y1=10, x2=268, y2=82 Type: -120 Info: 'Would you like to continue the game from level ^0? You can continue the current game ^1 times!' DITL_145.txt Items: (2 entries) 0: Bounds: x1=170, y1=120, x2=228, y2=140 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=238, y2=109 Type: -120 Info: 'Congratulations!!! You reached the top! You are now able to use the editor and create your own levels!' DITL_144.txt Items: (2 entries) 0: Bounds: x1=160, y1=100, x2=218, y2=120 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=222, y2=90 Type: -120 Info: 'Sorry, you can only try out a single level, when you are registered and played through all the levels!' DITL_143.txt Items: (2 entries) 0: Bounds: x1=160, y1=100, x2=218, y2=120 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=215, y2=89 Type: -120 Info: 'Sorry, you can only use the editor when you are registered and played through all the levels!' DITL_142.txt Items: (2 entries) 0: Bounds: x1=160, y1=70, x2=218, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=214, y2=63 Type: -120 Info: 'Sorry, if you don't register you can only play the levels 1-8!' DITL_141.txt Items: (2 entries) 0: Bounds: x1=190, y1=120, x2=248, y2=140 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=255, y2=107 Type: -120 Info: 'Sorry, your code was wrong! Note: The code is case sensitive and you don't have to type in quotations.' DITL_140.txt Items: (2 entries) 0: Bounds: x1=160, y1=70, x2=218, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=10, x2=222, y2=65 Type: -120 Info: 'Registration complete! You are now able to play all levels.' DITL_139.txt Items: (10 entries) 0: Bounds: x1=240, y1=260, x2=298, y2=280 Type: 4 Info: 'OK' 1: Bounds: x1=160, y1=260, x2=218, y2=280 Type: 4 Info: 'Cancel' 2: Bounds: x1=120, y1=130, x2=290, y2=146 Type: 16 Info: '' 3: Bounds: x1=190, y1=170, x2=290, y2=186 Type: 16 Info: '' 4: Bounds: x1=99, y1=10, x2=234, y2=45 Type: -64 Info: '„' 5: Bounds: x1=30, y1=130, x2=107, y2=146 Type: -120 Info: 'Your name:' 6: Bounds: x1=30, y1=50, x2=300, y2=90 Type: -120 Info: 'You get the register code from me or Kagi via mail or email. This makes you able to play all levels and personalizes your copy of Bub & Bob. ' 7: Bounds: x1=30, y1=170, x2=152, y2=187 Type: -120 Info: 'Your register code:' 8: Bounds: x1=30, y1=90, x2=300, y2=120 Type: -120 Info: 'To get the number you must pay the shareware fee! Read the ReadMe file to learn how to do this. ' 9: Bounds: x1=30, y1=210, x2=310, y2=240 Type: -120 Info: 'If you registered and your code does not work contact the author at mcsebi@kagi.com!' DITL_138.txt Items: (2 entries) 0: Bounds: x1=240, y1=80, x2=298, y2=100 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=303, y2=76 Type: -120 Info: 'The file "^0" is missing! It must be in the same folder as the application file. Please choose another level file.' DITL_137.txt Items: (25 entries) 0: Bounds: x1=320, y1=230, x2=378, y2=250 Type: 4 Info: 'OK' 1: Bounds: x1=240, y1=230, x2=298, y2=250 Type: 4 Info: 'Cancel' 2: Bounds: x1=70, y1=110, x2=88, y2=128 Type: 6 Info: '' 3: Bounds: x1=100, y1=86, x2=118, y2=104 Type: 6 Info: '' 4: Bounds: x1=130, y1=110, x2=148, y2=128 Type: 6 Info: '' 5: Bounds: x1=130, y1=170, x2=148, y2=188 Type: 6 Info: '' 6: Bounds: x1=260, y1=110, x2=278, y2=128 Type: 6 Info: '' 7: Bounds: x1=290, y1=86, x2=308, y2=104 Type: 6 Info: '' 8: Bounds: x1=320, y1=110, x2=338, y2=128 Type: 6 Info: '' 9: Bounds: x1=320, y1=170, x2=338, y2=188 Type: 6 Info: '' 10: Bounds: x1=30, y1=110, x2=70, y2=126 Type: -120 Info: 'AR lf' 11: Bounds: x1=100, y1=66, x2=140, y2=82 Type: -120 Info: 'AR up' 12: Bounds: x1=150, y1=110, x2=190, y2=126 Type: -120 Info: 'AR rg' 13: Bounds: x1=150, y1=170, x2=190, y2=186 Type: -120 Info: 'AR dn' 14: Bounds: x1=220, y1=110, x2=260, y2=126 Type: -120 Info: 'AR lf' 15: Bounds: x1=290, y1=66, x2=330, y2=82 Type: -120 Info: 'AR up' 16: Bounds: x1=340, y1=110, x2=380, y2=126 Type: -120 Info: 'AR rg' 17: Bounds: x1=340, y1=170, x2=380, y2=186 Type: -120 Info: 'AR dn' 18: Bounds: x1=20, y1=50, x2=200, y2=80 Type: -121 Info: '€' 19: Bounds: x1=210, y1=50, x2=390, y2=80 Type: -121 Info: '' 20: Bounds: x1=92, y1=104, x2=124, y2=136 Type: -96 Info: '&' 21: Bounds: x1=92, y1=163, x2=124, y2=195 Type: -96 Info: '(' 22: Bounds: x1=282, y1=104, x2=314, y2=136 Type: -96 Info: ''' 23: Bounds: x1=282, y1=163, x2=314, y2=195 Type: -96 Info: 'W' 24: Bounds: x1=131, y1=10, x2=270, y2=25 Type: -120 Info: 'Keyboard configuration' DITL_136.txt Items: (2 entries) 0: Bounds: x1=230, y1=70, x2=288, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=290, y2=63 Type: -120 Info: 'Bub & Bob can't run in other than 256 color mode! So I switch back to 256 colors!' DITL_134.txt Items: (7 entries) 0: Bounds: x1=210, y1=40, x2=290, y2=60 Type: 4 Info: 'English' 1: Bounds: x1=210, y1=140, x2=290, y2=160 Type: 4 Info: 'Deutsch' 2: Bounds: x1=90, y1=40, x2=190, y2=76 Type: -120 Info: 'Please choose your language.' 3: Bounds: x1=90, y1=130, x2=190, y2=166 Type: -120 Info: 'Bitte wŠhlen Sie die Sprache aus.' 4: Bounds: x1=30, y1=130, x2=83, y2=162 Type: -64 Info: '…' 5: Bounds: x1=30, y1=10, x2=83, y2=42 Type: -64 Info: '†' 6: Bounds: x1=30, y1=50, x2=83, y2=82 Type: -64 Info: '‡' DITL_133.txt Items: (2 entries) 0: Bounds: x1=240, y1=80, x2=298, y2=100 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=303, y2=76 Type: -120 Info: 'The level file "^0" is missing! It must be in the same folder as the application file. Please choose another level file.' DITL_132.txt Items: (3 entries) 0: Bounds: x1=170, y1=60, x2=228, y2=80 Type: 4 Info: 'Erase' 1: Bounds: x1=90, y1=60, x2=148, y2=80 Type: 4 Info: 'Cancel' 2: Bounds: x1=70, y1=20, x2=229, y2=56 Type: -120 Info: 'Do you really want to erase the Highscores?' DITL_131.txt Items: (4 entries) 0: Bounds: x1=129, y1=121, x2=187, y2=141 Type: 4 Info: 'OK' 1: Bounds: x1=62, y1=121, x2=120, y2=141 Type: 4 Info: 'Cancel' 2: Bounds: x1=55, y1=81, x2=130, y2=97 Type: 16 Info: 'Your name here' 3: Bounds: x1=16, y1=15, x2=203, y2=73 Type: -120 Info: 'New high score! Congratulations, Player ^3 Please type in your name:' DITL_130.txt Items: (5 entries) 0: Bounds: x1=180, y1=90, x2=238, y2=110 Type: 4 Info: 'OK' 1: Bounds: x1=100, y1=90, x2=165, y2=110 Type: 4 Info: 'Cancel' 2: Bounds: x1=190, y1=50, x2=220, y2=66 Type: 16 Info: '01' 3: Bounds: x1=30, y1=50, x2=105, y2=66 Type: -120 Info: 'Level-No:' 4: Bounds: x1=20, y1=10, x2=233, y2=44 Type: -120 Info: 'Which level do you want to try? (1 - 100) ' DITL_129.txt Items: (5 entries) 0: Bounds: x1=330, y1=330, x2=388, y2=350 Type: 4 Info: 'OK' 1: Bounds: x1=20, y1=80, x2=396, y2=200 Type: -120 Info: 'Version ^0 Written by Sebastian Wegner 1997 Tools: Code Warrior Pascal Sprite Animation Toolkit by Ingemar Ragnemalm' 2: Bounds: x1=20, y1=190, x2=392, y2=245 Type: -120 Info: ' Please register for $20 (DM 30,-). Read the ReadMe file for information about registering.' 3: Bounds: x1=20, y1=250, x2=395, y2=320 Type: -120 Info: 'Homepage: http://www.mcsebi.de Thanks to Andrew Poling (Swordfurn@Mac-Addict.com) for making the new splash screen and the new GameOver screen. ' 4: Bounds: x1=142, y1=10, x2=275, y2=94 Type: -64 Info: 'ˆ' DITL_128.txt Items: (28 entries) 0: Bounds: x1=520, y1=428, x2=600, y2=446 Type: 7 Info: 'ˆ' 1: Bounds: x1=412, y1=428, x2=472, y2=446 Type: 7 Info: '‰' 2: Bounds: x1=308, y1=428, x2=388, y2=446 Type: 7 Info: '‹' 3: Bounds: x1=308, y1=404, x2=388, y2=422 Type: 7 Info: 'Œ' 4: Bounds: x1=10, y1=410, x2=102, y2=428 Type: 7 Info: '˜' 5: Bounds: x1=611, y1=9, x2=627, y2=36 Type: 7 Info: '‚' 6: Bounds: x1=574, y1=47, x2=622, y2=65 Type: 4 Info: 'Reload' 7: Bounds: x1=532, y1=140, x2=622, y2=156 Type: 7 Info: 'Ž' 8: Bounds: x1=528, y1=76, x2=588, y2=116 Type: 7 Info: 'ƒ' 9: Bounds: x1=532, y1=212, x2=622, y2=228 Type: 7 Info: '' 10: Bounds: x1=532, y1=244, x2=640, y2=264 Type: 7 Info: '‘' 11: Bounds: x1=533, y1=312, x2=623, y2=330 Type: 7 Info: '’' 12: Bounds: x1=533, y1=332, x2=623, y2=350 Type: 7 Info: '“' 13: Bounds: x1=533, y1=352, x2=623, y2=370 Type: 7 Info: '”' 14: Bounds: x1=533, y1=372, x2=623, y2=390 Type: 7 Info: '•' 15: Bounds: x1=584, y1=12, x2=604, y2=32 Type: -112 Info: '1' 16: Bounds: x1=544, y1=15, x2=575, y2=31 Type: -120 Info: 'Level:' 17: Bounds: x1=528, y1=292, x2=628, y2=312 Type: 7 Info: '†' 18: Bounds: x1=528, y1=196, x2=628, y2=216 Type: 7 Info: '‡' 19: Bounds: x1=532, y1=160, x2=644, y2=184 Type: 7 Info: '' 20: Bounds: x1=412, y1=404, x2=472, y2=422 Type: 7 Info: 'Š' 21: Bounds: x1=528, y1=124, x2=600, y2=172 Type: 7 Info: '–' 22: Bounds: x1=568, y1=228, x2=600, y2=244 Type: -120 Info: 'upside' 23: Bounds: x1=568, y1=260, x2=616, y2=276 Type: -120 Info: 'into level' 24: Bounds: x1=208, y1=404, x2=288, y2=422 Type: 7 Info: '™' 25: Bounds: x1=208, y1=428, x2=288, y2=446 Type: 7 Info: 'š' 26: Bounds: x1=116, y1=428, x2=196, y2=446 Type: 7 Info: 'œ' 27: Bounds: x1=116, y1=404, x2=196, y2=422 Type: 7 Info: '›'